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Consumer Magazine Ad Pages Plunge 295 Percent in Second Quarter

first_imgConsumer magazine ad pages continued to take a beating through the second quarter, plummeting 29.5 percent compared to the same period in 2008, according to the latest Publishers Information Bureau figures, released today. Through the first half, ad pages were down 27.9 percent.Rate card-reported ad revenue was down 22 percent during the second quarter compared to the same period last year, PIB said. Through the first half, revenue was down 21.2 percent.During the second quarter, ad pages were down in each of the twelve categories tracked by PIB, most notably in the automotive (-47.8 percent) and financial, insurance and real estate (-48.8) categories.According to Magazine Publishers of America executive vice president and chief marketing officer Ellen Oppenheim, some of the “bright spots” during the first half were ad gains in certain sub-categories, including food seasonings and ingredients, household cleaning products and hair and hygiene products. “Marketers remain extremely cautious in this challenging economic environment,” she said in a statement. Country Home saw the steepest ad page decline during the second quarter, with pages falling 80.7 percent. Next was Condé Nast Portfolio (-69.1), which folded with its May issue. (Percentage-wise, Alpha Media’s Blender saw ad pages fall 82.2 percent—the most dramatic ad page decline during the second quarter—but the ailing music magazine folded with its April issue.)The second quarter’s biggest ad page gainers were People Style Watch (up 33.1 percent), Country Weekly (33 percent) and Muscle & Fitness (13.1 percent).Check back to FOLIOmag.com for updates to this story.last_img read more

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Death Stranding will make you cry Hideo Kojima tells Tribeca 2019

first_img4:18 E3 2018: Lengthy Death Stranding preview revealed Now playing: Watch this: 28 Photos Death Stranding features a very honest depiction of Norman Reedus. Kojima Productions If Death Stranding does its job, you might weep while playing it.Developer Hideo Kojima elaborated on his upcoming PlayStation game’s theme and its development Thursday during the Tribeca Film Festival in New York, in a wide ranging conversation with starring actor Norman Reedus and game journalist Geoff Keighley.No new gameplay footage or images were provided — Kojima hinted that’s possibly coming next month — but he did tell audiences that the open world action game is designed to bring out all kinds of emotions from a player. Tags The 28 best games on PlayStation 4 Sonycenter_img 0 “I think people will cry, yeah,” Kojima told the crowd, noting that players will make decisions in the story that are intended to get them emotionally attached. But he also noted plans to stir emotions other than despair, alluding to for example seeking one’s own relationship when seeing a romantic couple in public.”When you actually go out with someone, sometimes you have a great time but maybe [decide] actually I want to go and stay at home,” Kojima said to his audience’s amusement.Without revealing plot elements, Kojima noted that the game depicts a very honest portrayal of Reedus in order to help bring out that emotion, updating the game to reflect the actor’s tattoos in real life.death-stranding-tribeca-film-festival-4Norman Reedus and Hideo Kojima first met through Guillermo del Toro and then in-person at Comic-Con. Mike Sorrentino/CNET “I really want to replicate his whole life in the game,” Kojima said, joking that if Reedus gets more tattoos that they might be included as downloadable content. The game director said that Reedus’ character of Sam is also intended to be an amalgamation of several of the actor’s famous roles, including Murphy from The Boondock Saints, Daryl from The Walking Dead and the actor himself on AMC’s Ride with Norman Reedus.”It’s not a turn left, turn right [game], it’s emotion. You get invested. I think that’s why there’s such an honest depiction of me in the game,” Reedus said.Kojima also spent a lot of time elaborating on the open world nature of the game, which sounds somewhat similar to The Legend of Zelda: Breath of the Wild and the Grand Theft Auto series in terms of how a player can go anywhere, but must go to certain locations in order to progress in the story.death-stranding-tribeca-film-festival-6Reedus’ character was updated when the actor got tattoos in real life. Mike Sorrentino/CNET “I want the player to play freely but at the same time there’s more dramatic storytelling … It’s really difficult but I’m trying really hard to do both,” Kojima said.The game’s fuller theme has been shrouded in secrecy, with Kojima elaborating that a feeling of connection will be a big part of the story.Enlarge ImageDeath Stranding will produce a feeling of connectedness, but Kojima did confirm fans should expect a bit of crazy. Sony “There’s so many things happening in the real world, America and Europe, everything is actually connected by internet. I’m kind of putting that metaphor in the game. So the player will have to reconnect the world in the game. You are very alone and solitude feeling as well but trying to get connected,” Kojima said.The director also noted that the game will produce some type of feeling that multiple people are playing together, but did not elaborate further as he didn’t want to become “disconnected to Sony.””In Death Stranding I do have a little secret that you get tied into and you have to make a decision,” Kojima said.Reedus also praised the performances of costars Mads Mikkelsen and Léa Seydoux, noting that the former gives an “intense” performance while the latter gives “hope” in her depiction.”In this open format you can go in any direction and do all these different things. It’s a 360 of possibility. You get emotionally involved in so many different ways,” Reedus said.And some meta-zaniness is to be expected in true Kojima-fashion as seen in the Metal Gear Solid series. Kojima teased that players can take Reedus’ Sam to a location where the player would strictly control the camera and watch as Reedus reacts, possibly giving a knowing wink back.death-stranding-tribeca-film-festival-5Reedus has completed substantially more motion capture since the first 2016 trailer, including scenes where his character is hiking. Mike Sorrentino/CNET Reedus also went into the motion capture and body scanning process for the game, which has been ongoing ever since the first E3 2016 trailer revealed a nearly naked Reedus and an attached baby.”First I get there and there’s a skintight blue Lycra bodysuit. Never done that before. Put all these velcro balls on me and I’m sticky… a zillion little dots on me… and I pick up a plastic baby and I’m crying and it’s gone,” Reedus said regarding the creative process for that trailer. Just the body scanning alone took two days.Kojima said since then, many more scenes have been created, with Reedus doing motion capture for sequences that even included a simple hike.The talk also stretched into how the director and Reedus met through Guillermo del Toro at Comic-Con. Originally Reedus showed up in P.T., the terrifying 2014 playable teaser for the game was intended to become the next chapter in the Silent Hill franchise, but Kojima’s sudden departure from Konami in 2015 changed that.”Unfortunately we could’t get P.T. out. I’m really sorry about that. And Norman was really concerned about that. I always thought if I go independent and make a new game I’m going to have Norman and I’m going to have every aspect of Norman in my main character,” Kojima said. Post a comment Share your voice Kojima has said since moving to development of Death Stranding with the actor, Reedus has remained a collaborative partner through the process.”When Norman gets an idea I give an idea back and it’s real fun. He does a lot of ad libs as well and I thought that was great,” Kojima said.Death Stranding does not currently have a release date, but is expected to eventually come to the PlayStation 4. Video Gameslast_img read more

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Coal scam Jindal denies building pressure on Koda with Cong help

Coal scam Jindal denies building pressure on Koda with Cong help

first_imgFormer MP Naveen Jindal on Tuesday refuted the Central Bureau of Investigation’s (CBI) allegation in a special court that he had pressurised the then Jharkhand Chief Minister Madhu Koda to recommend his firms for coal block, with a promise to garner support of the Congress for his unstable government.Senior advocate SV Raju, appearing for Jindal, said his client had nothing to do with the Congress’ outside support to Koda’s government from 2006 to 2008 and it was senior Congress leader Ahmed Patel who was concerned with it. Also Read – Punjab on alert after release of excess water from Bhakra dam“I (Jindal) was only an MP of the Congress and had nothing to do with the party’s support to the Madhu Koda government in Jharkhand….there are statements of CBI witness who says that Koda had met Ahmed Patel in Delhi,” Raju told Special CBI Judge Bharat Parashar during arguments on framing of charges.“It was Ahmed Patel who was concerned with the Congress party’s support to Madhu Koda’s government. As far as support to Koda’s government is concerned, I (Jindal) had no role in that,” he said. Also Read – Union Min doubts ‘vote count’ in Bareilly, seeks probe“As far as the alleged political compulsion of Koda is concerned, I had nothing to do with it. It was Ahmed Patel who was the man concerned,” he argued, adding: “The CBI’s allegation that I was pressurising Koda, is vague.” This assumes significance as the CBI had claimed in its charge-sheet that Jindal, who was then a Congress MP, had conspired with Koda and promised to help him in completing his term as Chief Minister in return for allocation of coal block in Jharkhand to his firms. Koda, who was an Independent MLA, was Jharkhand Chief Minister from September 14, 2006, to August 23, 2008, with the support of Congress, RJD and other parties.last_img read more

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